Neighbors Suburban Warfare, developed by Invisible Walls, turns petty neighborhood feuds into full-scale household combat. Available as a free-to-play title on PC, PlayStation 5, and Xbox Series X|S with cross-play support, the game drops players into Heartsville to battle with everyday tools, fortify property, and demolish rival backyards.
Whether you are jumping into quickplay queues or setting up custom matches with friends, the game offers four distinct game modes: Destruction, Brawl, Prop Hunt, and Robot Invasion. Each mode shifts the core mechanics, alternating between competitive objective-based demolition, pure team deathmatch, social stealth, and cooperative PvE horde defense.
Game Modes Breakdown
The following table provides an overview of the four official game modes available in Neighbors: Suburban Warfare:
| Game Mode | Mode Type | Primary Objective | Key Features & Rules |
|---|---|---|---|
| Destruction | PvP (Team vs. Team) | Demolish rival house essentials before yours are broken | Base fortification, resource delivery, trap setup, Super Jackhammer spawn |
| Brawl | PvP (Team Deathmatch) | Reach the knockout score limit first | No houses or essentials; open arena fighting, mystery boxes, and balloon drops |
| Prop Hunt | Casual PvP (Social) | Props hide as objects; Hunters seek and eliminate props | Whistling mechanic when stationary, hunter health penalty on misfires |
| Robot Invasion | Co-op PvE (Wave Defense) | Defend house essentials against attacking Personoid robots | Day/night preparation cycle, trap crafting, barricades, tiered difficulties |
Destruction: Property Demolition and Defense
Destruction is the original flagship mode of Neighbors: Suburban Warfare. Two teams face off across the street, each assigned a custom house model such as the Tropical Retreat, Sunset Villa, or Log Cabin. The primary win condition is simple: destroy your opponent's prized household possessions while defending your own.
House Essentials and Fortifications
Inside each house sit critical targets known as House Essentials. These include the kitchen oven, living room television, bedroom furniture, and the toilet. If a team manages to smash all of the opposing essentials, they claim victory. Players who win without losing a single essential earn the "Just Perfect" achievement.
To keep intruders out, players must reinforce their property during the match:
- Windows and entry points can be boarded up using wooden planks and reinforced with hammers.
- Traps such as bear traps, barbed wire, springboards, and baseball pitchers can be purchased and positioned around lawns, fences, and doorways.
- Lighting the indoor fireplace with a log creates a hazard so people cannot just jump in without punishment.
Economy and the Resource System
Destruction features an evolving economic structure. During Early Access, Invisible Walls shifted how upgrades and equipment unlock:
- Resource crates drop into contested neutral areas like the Construction Yard. Teams can collect and haul these supplies back to their garage workshop to earn shared team currency.
- To prevent prolonged stalemates, a neutral weapon called the Super Jackhammer drops into the center of the map after extended match times, giving teams a heavy-duty siege tool to breach fortified structures.
Brawl: Fast-Paced Team Deathmatch
For players who prefer direct combat over home renovation, Brawl removes the houses and base-building entirely. Introduced in Update 1 alongside the F.I.N.E Depot map, Brawl focuses strictly on close-quarters skirmishing and weapon mastery.
Knockout Rules and Match Flow
- Scoring: In official matchmaking, the first team to reach 25 knockouts wins the match. Custom lobbies can also be set to fixed life pools (such as 20 shared team lives).
- Arenas: Matches take place in tighter, combat-focused zones, including hardware retail warehouses like The F.I.N.E Depot as well as suburban maps like Harmony Lane and Serenity Summit.
- Weapon Drops: Because garages and base shops are not present in the same way as Destruction, Brawl features a tailored shop, balloon drops, and mystery boxes scattered across the map. Players can pick up ranged slingshots, throwable tomatoes, snowballs, and switchblades directly off the floor or from contested crates.
Team composition plays a notable role in Brawl. Matches documented in community playtests show that balancing offensive fighters with support characters—such as Gramps using his healing huddle or players wielding support mops—allows squads to survive aggressive pushes and secure kill streaks.
Prop Hunt: Suburban Hide and Seek
Added in Update 3, Prop Hunt adapts the classic party genre to Heartsville's neighborhood setting. Players are divided into two rotating sides: Props and Hunters.
How Prop Hunt Works
- The Disguise Phase: At the start of a round, Hunters are blinded while Props explore the map to blend into the scenery. Props can disguise themselves as various indoor and outdoor items, ranging from chairs, rugs, and plants to patio flamingos, construction signs, and even yard waste.
- Hunter Mechanics: Hunters retain their chosen Neighbor's specific attributes, including movement speed, base health, and character-specific traits.
- The Penalty Rule: Hunters cannot blindly hit every piece of furniture in sight. Swinging at or shooting genuine props deals damage to the Hunter. Depleting your health pool through false guesses will knock you out of the round.
- The Whistle Mechanic: To prevent Props from camping indefinitely in obscure corners, a passive timer triggers a whistle sound if a Prop remains stationary for too long. Hunters must rely on audio cues to narrow down which household fixture is out of place.
Community matches reveal that props can hide on rooftops using draw ladders or nestle along perimeter fences. Surviving an entire match as an oversized object grants the "Elephant in the room" achievement.
Robot Invasion: Co-Op Horde Defense
Robot Invasion is the dedicated wave-defense PvE mode introduced in Update 4. Instead of battling other players, a squad of up to four neighbors joins forces to protect their home against waves of murderous robotic Personoids—a nod to Invisible Walls' social deduction game, First Class Trouble.
Defensive Structure and Night Cycles
Robot Invasion operates on a daytime preparation and nighttime assault rhythm:
- Daytime Prep: Players explore the perimeter, board up windows, repair broken fences, and buy automated baseball turrets, barbed wire, and traps from the garage supply terminal.
- Nighttime Assault: Personoid robots march down the street toward the house.
- Economy Management: Currency is shared among the team. Funds must be split between barricade reinforcements, medical supplies, weapon upgrades, and player buybacks if a teammate falls in combat.
Difficulty Modes
Robot Invasion can be configured across multiple difficulty levels, each tied to specific survival milestones:
- Easy: Baseline horde density, suitable for learning barricade routes and weapon synergies.
- Impossible & Endless: Designed for coordinated squads. Players on the Steam community forums note that outdoor perimeter choke points—utilizing overlapping barbed wire and baseball pitchers—are essential for surviving the higher wave caps.
Surviving seven days or more unlocks distinct progression achievements, including "Clanking the Clankers" (Easy), "Heaps of scrap" (Medium), "Recycling machine" (Hard), and "That is nuts! (and bolts)" (Impossible).
Frequently Asked Questions
Can I play all game modes through public matchmaking?
Following the release of Update 2 and the transition toward player-hosted lobbies, Destruction with resource crates serves as the primary competitive matchmaking queue. Casual modes such as Brawl, Prop Hunt, and Robot Invasion can be hosted via custom lobbies or joined through the in-game server browser and quick-join list.
Does character selection matter across all modes?
Yes. Each Neighbor possesses unique stats, tools, and ultimates that function in every mode. For example, Gramps provides team healing and access to his cane and Seagull air strikes, Kim brings utility tools for structural maintenance, and Doreen excels in melee blocking and frontline engagements. These attributes carry over into PvP battles, Prop Hunt hunter tracking, and Robot Invasion horde defense.
How many players can participate in a match?
Destruction and Brawl are structured around team sizes up to 4v4 or 5v5 depending on custom lobby configurations. Robot Invasion supports solo play or co-op squads of up to four players. Prop Hunt scales across the full lobby roster, splitting participants into props and searchers.













