Connecting to multiplayer matches in Neighbors: Suburban Warfare can sometimes hit a wall. Since the release of version 1.0 and recent early access updates, players on Steam, PlayStation 5, and Xbox Series X/S have encountered issues where matchmaking stalls, party invites fail, or attempting to enter a lobby kicks users straight back to the main menu.
If you are stuck on Neighbors Suburban Warfare unable to join lobby screens, this guide details the confirmed causes behind these multiplayer matchmaking errors, what developers Invisible Walls have patched, and community-tested workarounds to get you into a match.
Common Lobby and Matchmaking Errors Explained
Multiple issues can prevent you from successfully joining a lobby or party in the game. Based on developer bug reports and community feedback, these errors typically fall into three categories:
- Infinite Loading and Kick to Main Menu: Players queuing for Quickplay or joining public servers experience prolonged loading screens before getting dumped back into the title screen with generic host connection errors.
- Party Invite Glitches: When a host invites friends to a private group, invited players accept the prompt, but their screen fails to transition into the group, leaving them trapped in the main menu while appearing active on the host's screen.
- Hot-Joining Ending Matches: The game attempts to fill empty slots in existing matches. If the target lobby is concluding or transitioning between states, the connection fails immediately.
Known Causes Identified by Developers and Players
Invisible Walls and community tracking on Betahub have isolated several specific game behaviors that trigger lobby failures:
Joining Matches Marked as Ending (Bug #18)
On the public bug tracker Betahub, issue #18 noted that attempting to connect to a match marked as "ending" consistently caused an immediate connection failure and redirected the player to the main menu. While logged as fixed, high-turnover matches or games finishing during connection handshakes still present similar dropouts.
Host and Client Transition Timing
In official release notes, the development team acknowledged that joining a game right as the lobby travels into an active match causes severe synchronization glitches. These include starting at the enemy's house, the player camera being in the wrong location, and missing portraits.
Server Browser Limitations and Locked Rooms
Unlike purely centralized matchmaking, Neighbors: Suburban Warfare relies heavily on player-hosted lobbies and regional servers. Players frequently encounter server browser lists filled with password-protected rooms, full lobbies, or servers with unreachable regional ping. Queuing into quick match when open slots are unavailable often causes connection timeouts.
Windows Firewall Popup Suppression
Community discussions on Steam revealed that first-time network handshakes occasionally fail because Windows Firewall does not surface the access prompt in the foreground. If client traffic is blocked silently in the background, incoming lobby invites will fail to load.
Troubleshooting Lobby Connection Issues
If you cannot connect to lobbies or party up with friends, try these tested steps to restore your connection:
1. Check Firewall Permissions and Restart
When starting Neighbors: Suburban Warfare after a new installation or patch, ensure Windows Defender Firewall has granted complete access to the game executable. If you accepted an invite and remained on the main menu, exit the game, confirm the network exception under your firewall settings, and restart the game before sending another invite.
2. Host Your Own Match
Steam forum reports show that players unable to join existing public lobbies can often host a lobby without issue. If quick match consistently fails:
- Navigate to the game menu and choose to create a custom lobby.
- Select your desired game mode (such as Destruction, Brawl, Prop Hunt, or Robot Invasion).
- Invite your party members directly, or set the room to public so matchmaking fills your open slots.
3. Use the Region Filter in the Server Browser
Patch 1.0.3.2 added specific server browser regions, including East Asia and South Brazil, alongside sorting fixes. Rather than relying entirely on Quickplay, open the server browser and sort by the region closest to your physical location. Avoid attempting to join servers that show maximum capacity (such as 8/8 in standard 4v4 modes) or those locked behind passwords.
4. Re-Group After a Failed Invitation
If a party member accepts an invite but remains stuck on the home screen:
- Have the host disband the current party lobby.
- Both players should return to the main menu or restart the game client.
- Form the party before initiating any matchmaking search or selecting game modes.
Summary of Known Lobby Bugs and Workarounds
| Issue Description | Root Cause | Workaround |
|---|---|---|
| Kicked back to main menu after long load | Connection timeout to unreachable server or end-of-match state | Use the Server Browser to select active, low-ping regional servers manually. |
| Friend remains in menu after accepting party invite | Firewall handshake failure or stale session token | Ensure firewall access is permitted, restart the client, and reinvite before starting a queue. |
| Game crashes or disconnects when hot-joining | Joining during end-of-match reward calculations or state transitions | Exit the queue and search for fresh lobbies, or create your own custom game. |
| Infinite queue in Quickplay | Matchmaking unable to find open, non-passworded servers | Check the Server Browser directly to confirm open lobbies exist in your region. |
Official Updates and Ongoing Fixes
Developer Invisible Walls has pushed several updates aimed at resolving multiplayer and lobby instability:
- Hotfix #6: Introduced dedicated adjustments to the Quickplay queue and hit registration.
- Patch 1.0.3.2: Addressed crashes that occurred when hot-joining games during reward resolution, crashes from measuring latency against unreachable regions, lobby display crashes involving player character rendering, and party invite notification persistence when declining.
- 1.0 Launch Support: In an official statement following the 1.0 free-to-play launch on October 2, the development team confirmed they were working on ironing out a bunch of connection and lobby issues, with a patch planned to go out that week.










